News & Events
Department Events & Announcements

Events

  • Jul
    8

    Samuel Hill CS PhD Final Defense: Simulog: An Executable Ontology for Large Scale Character Simulations

    Department of Computer Science (CS)

    6:30 PM 3001, Mudd Hall ( formerly Seeley G. Mudd Library)

    EVENT DETAILS

    Large-scale character simulations for real-time games such as Dwarf Fortress and
    interactive experiences such as Bad News involve both large numbers of interacting sub
    simulations and very large numbers of entities being simulated. This complexity is hard to
    achieve at scale while also operating with real-time performance constraints.
    Logic programming and rule-based systems are often chosen for tasks such as social
    simulation because their use of declarative rules and predicates map well to rules of social
    engagement. Unfortunately, they are often quite slow, due in part to its heavy use of pointer chasing, dynamic allocation, garbage collection, and runtime type-checking, making it difficult to use for large numbers of characters or high-frequency updates. Bottom-up execution of logic programs can provide the declarativity of logic programming without the performance issues for appropriate tasks. We argue that large-scale character simulations are a “sweet spot” for bottomup logic programming.
    Despite the benefits of using such a performant bottom-up logic programming language
    for creating large-scale character simulations, these simulations still often need to encode many of the same things – characters, locations, interactions, and relationships to name a few. These regular components can be described as temporal entities (things that come into and out of existence) and most simulations must typically track the set of temporal entities that exist in the current simulation step as well as their states, the events of these entities creation and destruction, and, when needed, the set of all temporal entities that have ever existed. However, without a standard language with which to describe temporal entities the creation of data structures and access patterns to encode for temporal entities could vary wildly depending on use case, and maintenance of all this extra code (code not directly involved in game logic) would be an unnecessary burden on developers. In this thesis we will argue that temporal entities can be declaratively authored from an ontology-based representation while still maintaining playable framerates. We present Simulog,
    a very high-level declarative language for large scale character simulation based on ideas from the formal ontology literature. We will attempt to show that an ontology for these entities allows for the expressive and flexible creation of social simulations, enabling one to declaratively author a simulation with these ontological statements while maintaining very good performance.

    more less

    TIME Wednesday, July 8, 2026 at 6:30 PM - 8:30 PM

    LOCATION 3001, Mudd Hall ( formerly Seeley G. Mudd Library)    map it

    ADD TO CALENDAR

    CONTACT Jensen Smith    jensen.smith@northwestern.edu EMAIL

    CALENDAR Department of Computer Science (CS)

  • Jul
    20

    Workshop on Advancing Theory, Research, and Practice for Generative AI in University-Level Computing Education

    Department of Computer Science (CS)

    8:00 AM Mudd Hall ( formerly Seeley G. Mudd Library)

    EVENT DETAILSmore info

    TIME Monday, July 20, 2026 at 8:00 AM - 7:00 PM

    LOCATION Mudd Hall ( formerly Seeley G. Mudd Library)    map it

    ADD TO CALENDAR

    CONTACT Melissa Chen    melissac@u.northwestern.edu EMAIL

    CALENDAR Department of Computer Science (CS)

  • Sep
    24

    Bagel Thursday + Discussion

    Department of Computer Science (CS)

    9:00 AM 3514, Mudd Hall ( formerly Seeley G. Mudd Library)

    EVENT DETAILS

    TIME Thursday, September 24, 2026 at 9:00 AM - 11:00 AM

    LOCATION 3514, Mudd Hall ( formerly Seeley G. Mudd Library)    map it

    ADD TO CALENDAR

    CONTACT Wynante R Charles    wynante.charles@northwestern.edu EMAIL

    CALENDAR Department of Computer Science (CS)

  • Sep
    28

    CS Seminar

    Department of Computer Science (CS)

    12:00 PM 3514, Mudd Hall ( formerly Seeley G. Mudd Library)

    EVENT DETAILS

    TIME Monday, September 28, 2026 at 12:00 PM - 1:00 PM

    LOCATION 3514, Mudd Hall ( formerly Seeley G. Mudd Library)    map it

    ADD TO CALENDAR

    CONTACT Wynante R Charles    wynante.charles@northwestern.edu EMAIL

    CALENDAR Department of Computer Science (CS)

  • Oct
    5

    CS Seminar: Formal Relational Equivalence for SQL, GenAI, and Beyond (Brian Suchy)

    Department of Computer Science (CS)

    12:00 PM 3514, Mudd Hall ( formerly Seeley G. Mudd Library)

    EVENT DETAILS

    TIME Monday, October 5, 2026 at 12:00 PM - 1:00 PM

    LOCATION 3514, Mudd Hall ( formerly Seeley G. Mudd Library)    map it

    ADD TO CALENDAR

    CONTACT Wynante R Charles    wynante.charles@northwestern.edu EMAIL

    CALENDAR Department of Computer Science (CS)

  • Oct
    29

    Bagel Thursday + Discussion

    Department of Computer Science (CS)

    9:00 AM 3514, Mudd Hall ( formerly Seeley G. Mudd Library)

    EVENT DETAILS

    TIME Thursday, October 29, 2026 at 9:00 AM - 11:00 AM

    LOCATION 3514, Mudd Hall ( formerly Seeley G. Mudd Library)    map it

    ADD TO CALENDAR

    CONTACT Wynante R Charles    wynante.charles@northwestern.edu EMAIL

    CALENDAR Department of Computer Science (CS)

  • Nov
    19

    Bagel Thursday + Discussion

    Department of Computer Science (CS)

    9:00 AM 3514, Mudd Hall ( formerly Seeley G. Mudd Library)

    EVENT DETAILS

    TIME Thursday, November 19, 2026 at 9:00 AM - 11:00 AM

    LOCATION 3514, Mudd Hall ( formerly Seeley G. Mudd Library)    map it

    ADD TO CALENDAR

    CONTACT Wynante R Charles    wynante.charles@northwestern.edu EMAIL

    CALENDAR Department of Computer Science (CS)