Curriculum
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Descriptions
COMP_SCI 396: Social AR/VR Studio


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Prerequisites

Graduate Standing or any of (CS 130 or 150 or 212)

Description

An intense studio course on building social experiences in AR and VR.  This course draws on theory from architecture, sociology, theater, and more to explain how we are social in real life, and how to use those principles to design better social experiences in the digital realm.  We will be going on weekly "field trips" to VR/AR spaces, and building and testing experiences (some physical, mostly digital) on a weekly basis.  We will be developing phone-based VR on the WebXR open standard, as well as the many JS libraries for positional data, networking, and social connections necessary for modern social experiences. You won't need a VR headset, but will need a WebVR capable recent-ish smartphone, and a cheap Google Cardboard (we may just buy them in bulk).

  • This course fulfills the Tech Elective.


REFERENCE TEXTBOOKS: N/A

REQUIRED TEXTBOOK: N/A

COURSE COORDINATORS: Prof. Katherine E Compton

COURSE INSTRUCTOR : Prof. Katherine E Compton (Spring)

COURSE GOALS:N/A

Social AR/VR Studio Syllabus