Curriculum
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Descriptions
COMP_SCI 377: Game Development Studio


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Prerequisites

COMP_SCI 214 & Comp_Sci 376 (Horswill)

Description

In this course, students will design and develop games using the Unity game engine, with focus on team-based projects and agile development practices. Lectures will cover game design theory, game architecture and implementation, and the business of game development. Students will participate in class discussion and evaluation of projects in progress, to develop their skills in iterative design and implementation.

*Please note that this course requires significant amount of programming outside of class.*

  • This course satisfies the project requirement; Interfaces breadth; software development breadth

INSTRUCTOR: Rob Zubek (robert.zubek@gmail.com)

REQUIRED TEXTS: Elements of Game Design, R Zubek

OPTIONAL TEXT: The C# Player’s Guide, RB Whitaker (Reference)

GRADING: Based on homework assignments, project work, class participation, and final project demo. No midterms or finals. Class participation required.