Faculty Directory
Ian Horswill

Associate Professor of Electrical Engineering and Computer Science

Contact

2145 Sheridan Road
Tech
Evanston, IL 60208-3109

Email Ian Horswill

Website

Ian Horswill's Homepage


Departments

Electrical Engineering and Computer Science


Download CV

Education

Ph.D. Computer Science, MIT, Cambridge, MA

S.M. Computer Science, MIT, Cambridge, MA

B.CSci., University of Minnesota, St. Paul, Minnesota


Research Interests

My work lies roughly within the areas of artificial intelligence and interactive art and entertainment.  My AI research focuses on control systems for autonomous agents: how does an agent decide from moment to moment what to do, based on an ongoing stream of sensor data and a continually varying set of goals and entanglements with the world.  My past work focused on robotics and computer vision, but my more recent work centers around the the modeling and simulation of emotion, personality, and social behavior for virtual characters for games and interactive narrative.  Interactive narrative is particularly interesting for AI because it provides a natural domain in which to examine aspects of human personality and behavior that one would not want to duplicate in service robots, such as aggression and depresssion.

Within interactive art and entertainment, I'm interested in exploring alternative genres and interaction modes that can expand the medium.  Interactive narrative is particularly interesting because it offers the promise of an aesthetics that emphasizes experiences of identification, empathy, and affiliation, over mastery, frustration, and control.  However, making a piece that provides those experiences in practice is a difficult task that involves a number of interesting research problems in computer science and cognitive science.


Selected Publications

  • Leif Foged and Ian Horswill, “Game AI Pro 2”, AK Peters/CRC Press, (2014)
  • Horswill, Ian D.; Montfort, Nick; Young, R. Michael, “Guest editorial: Computational narrative and games”, IEEE Transactions on Computational Intelligence and AI in Games, (2014)
  • Horswill, Ian, “Punch and Judy AI playset: A generative farce manifesto or: The tragical comedy or comical tragedy of predicate calculus”, AAAI Workshop - Technical Report, (2012)
  • Horswill, I.; Lisetti, C., “Biologically Inspired Cognitive Architectures 2011-Proceedings of the Second Annual Meeting of the BICA Society”, , (2011)
  • Horswill, I., “Toward a Rapid Prototyping Environment for Character Behavior”, Seventh Artificial Intelligence and Interactive Digital Entertainment Conference, (2011)
  • Horswill, I., “Automaticity and Expressive Behavior in Virtual Actors: Notes on the Organization of Mammalian Behavior Systems”, Workshops at the Seventh Artificial Intelligence and Interactive Digital Entertainment Conference, (2011)
  • Horswill, I. D, “A Rapid Prototyping Environment for Character Behavior”, 2011 AAAI Spring Symposium Series, (2011)
  • I Horswill, K Fua, A Ortony, “Conflict and Hesitancy in Virtual Actors”, Biologically informed cognitive ..., (2009)