Courses
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Descriptions
EECS 396: Game Design and Development

Quarter Offered

Fall ; 3-3:50 MWF; Horswill

Prerequisites

EECS-214, familiarity with calculus and vector algebra

Description

Fundamental concepts of software for computer games and other simulation-based media.  Topics will include game design (selecting rules, resources, and player objectives), 2D and 3D game programming, representation of space, physics and collision detection, 3D animation engines, and performance engineering issues for real-time rendering. 

  • This course fulfills the Interfaces Breadth requirement.

INSTRUCTOR: Prof. Ian Horswill

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