Courses / DescriptionsEECS 395, 495: Game Development Studio
Quarter OfferedWinter : MW 6-7:30 ; Zubek
PrerequisitesEECS 214 & EECS 395: GAME DESIGN AND DEVELOPMENT (Horswill)
In this course, students will design and develop games using the Unity game engine, with focus on team-based projects and agile development practices. Lectures will cover game design theory, game architecture and implementation, and the business of game development. Students will participate in class discussion and evaluation of projects in progress, to develop their skills in iterative design and implementation.
*Please note that this course requires significant amount of programming outside of class.*
- This course satisfies the project requirement; Interfaces (breadth or depth); software development (breadth)
REQUIRED TEXTS: Uncertainty in Games, G Costikyan
OPTIONAL TEXT: The C# Player’s Guide, RB Whitaker (Reference)
GRADING: Based on homework assignments, project work, class participation, and final project demo. No midterms or finals. Class participation required.